



                                     
                                      
                               
                                   
                                   
                                         

                                       
                                
                                   
                                      
                                       
                                    
                                           For BlitsBasic V0.82

                           By Andy Noble 2001



۲LEGAL BIT:

This game is released as FREEWARE and I except no responsibility for any
damage caused by using this programme.
The original game is (C) 1983 BUG-BYTE Ltd and SOFTWARE PROJECTS Ltd.
		     (C) 1997 Alchemist Research.

Please copy on to anybody you know providing you do not charge for the
privilage, this file accompanies the game and the source remains as is.

If you intend to use this game on a magazine cover disk or campilation CD,
please contact me at the address below.

۲INFO:

This game was written over approx. 6 weekends using the excellent Blitz
Basic. It is almost a straight conversion from my C version but certain
things had to be changed because of the way blitz works. All the gameplay
remains same, just some of the eye-candy had to be changed. In the end,
re-writing it has shown me some glaring mistakes and I have probably added
a few new ones to.

"So, why did I bother when it almost identical to the C version?"
Well, just to show the Blitz community some support. These guys are a
great bunch of people and if this programme does anything to bring some
new users over to Blitz then it has been worth while.

---

Right, lets get something straight. If you are looking for Manic Miner 97,
you are looking in the wrong place. You will not get any rendered intros,
rendered Willy's (Oo! Er!) or rendered anything. I have made the game in
it's original style. I like to think of it as a version of the game that
would have appeared in 1984 if such things as "256 colour displays" where
about. I am sick of downloading a game off the net, only to see some rendered
intro and no game. Lets get back to basics. Lets play some good, old
fashioned, playable games.

"Why have I done a PC version when the emulated version is perfect ?"
The answer is this. I just wanted to. I like to mess around with programming.
I am not very good at it, but I enjoy it. It's as simple as that.

۲THE GAME:

Miner Willy, while prospecting down Surbiton way, stumbles upon an
ancient, long forgotten mine-shaft. On further exploration, he finds
evidence of a lost civilisation far superior to our own, which used
automatons to dig deep into the Earth's core to supply the essential raw
materials for their advanced industry. After centuries of peace and
prosperity, the civilisation was torn apart by war, and lapsed into a long
dark age, abandoning their industry and machines. Nobody, however,
thought to tell the mine robots to stop working, and through countless
aeons they had steadily accumulated a huge stockpile of valuable metals
and minerals, and Miner Willy realises that he now has the opportunity to
make his fortune by finding the underground store. Can YOU take the
challenge and guide Willy through the underground caverns to the
surface and riches. In order to move to the next chamber, you must
collect all the flashing keys in the room while avoiding nasties like
POISONUS PANSIES and SPIDERS and SLIME and worst of all, MANIC MINING
ROBOTS. When you have all the keys, you can enter the portal which will
now be flashing. The game ends when you have been "got" or fallen
heavily three times.

۲INSTRUCTIONS:

For those of you who have never played Manic Miner before,
all you have to do is collect X number of objects from each
screen to open the exit before your air runs out.
Sounds easy ? Just give it a try.

From the loading screen press any key to get to the main title.

On the title screen:
F1           ABOUT and GAME SPEED
ENTER/RETURN Start Game.

(If you leave the keyboard alone the game will go into demo mode.)

In Game:
Q E T U O = Left
W R Y I P = Right
Z X C V B N M , . / SPACE = Jump
A S D F G = Pause
H J K L   = Music toggle

ESCAPE      at any time will take you back to the title screen.
F10         will quit the programme.

To use the "pop up" boxes, LEFT and RIGHT change the option and
JUMP selects.

۲SOUND SUPPORT:

Blitz uses the excellent FMOD and should not give you any hassles. If
however, you find you are having problems, just check your sound card
settings in the control panel.

۲FINAL WORDS:

I hope you enjoy the game and I hope it brings back some happy and
frustrating memories.

I would like some feedback even if it's bad. So please send mail to
andy@andyn.demon.co.uk.

Oh, by the way, there is a CHEAT you know.

۲CREDITS:

Programming, Graphics, Sound  .. Andy Noble
Music Arranging + Docs        .. Matt Simmonds

Testing + Ideas               .. Ewan Christie
Help with the Bad Guys        .. Tyrone L. Cartwright

Most of this document         .. Matt Simmonds

۲HISTORY:

V0.75   First version.

۲E-MAIL:

Andy Noble    .. andy@andyn.demon.co.uk 

